## Task 7: Visual Programming

Category### Scratch and English

Option 1: Design a classroom activity that uses an existing Scratch game and that focuses either on (a) understanding the Scratch program ..

### Task 7

I would use Beebots in my early childhood classroom to complete a treasure hunt. I would begin first by having children give each other in..

### task 7 option 2

I will draw a treasure hunt map for the classroom and ask the students to find out the “treasure” in the classroom that I have hide.

### task 7 option 2

I will draw a treasure hunt map for the classroom and ask the students to find out the “treasure” in the classroom that I have hide.

### Unit 7 – TT

In the early childhood classroom, Beet Bots is a suitable tool and resource in digital technology. As, it engages children in their learni..

### Unit 7- Beverly

Beet bots is a great tool and resource to use in digital technology in the early childhood classrooms. It is a great method to engage the ..

### Task 7 – option 1

This classroom activity will centre around students learning how to identify decomposition and abstraction in the scratch game, to develop a deeper understanding of programming and, in particular, the scratch programming website. Students will first watch a tutorial video on how to use scratch with the teacher (https://scratch.mit.edu/projects/editor/?tutorial=getStarted). Students will have a class discussion around decomposition and abstraction, and try to figure out where each element comes in. Students will then try and make their own scratch program, to understand the scratch program better.

### Task 7: Option 4

I think using Scratch is a very useful tool to begin learning visual programming. It is even more useful when we engage in learning remote..

### Task 4: Option 2

The activity I am thinking of running is called “Future Person”. Get the students in pairs to draw the outline of a person on a sheet of p..

### Task 7

Option 2.

Pre-learning required. Age 9+.

Students are asked to use ‘TurtleArt: Make Art with Code’ TurtleArt to create an illustrat..

### Task 7- option 2

I would use the Blockly Mazes as the basis of my lesson but recreate each maze in 3 ways:

- Plot the maze on the floor and the students..

### OSMO

Students will use Osmo coding to navigate their hero through a maze.

https://www.playosmo.com/en/shopping/kits/coding/

OSMO would s..

### Lego WeDo

Students can use blockly to program a Lego WeDo robot, such as to navigate a maze or measure length. Students combine computational thinki..

### Task 7: Visual Programming Option 2

This activity involves children counting, repeating rhymes, responding to rhymes and programming the Bee-Bot. Children will have the oppor..

### Task 7: Option 2

Bee-Bots

Bee-Bots can be used to teach simple programming concepts, directional language, sequencing, estimation and problem ..

### Task 7, option 2

###### Option 2: Describe a classroom activity that incorporates a visual programming environment (it can be any included in this module or anoth..

### Task 7: Visual Programming

Describe a classroom activity that incorporates a visual programming environment.

The class will be looking at narratives and making th..

### Scratch – Visual Programming

I would direct students to this game

https://scratch.mit.edu/projects/13996274/

I would allow them to play around with it to see what ha..

### Task 7 – Option 3

Go through an average worksheet/activity with the class.

Discuss and record the processes needed in order to complete the activity and ..

### Task 7: Visual programming

Option two: Beebot activity

As part of a Mathematics lesson on sequencing BeeBots are could be used. One activity the children could do..