## Task 7: Visual Programming

Category### Task 7 – Option 4

Option 4: As many schools are teaching remotely online due to Covid-19, in what ways can you facilitate a lesson on visual programming rem..

### Task 7, Option 2

I have recently discovered blockly, which I think is a fun and interesting way to introduce programming to students, in particular the maz..

### Task 7 – Option 2

While the Bee-Bot activity with year 1s looked interesting, I actually did a similar lesson with a year 4 cohort on a recent prac placemen..

### Task Seven – Option Two

One classroom activity that would involve the use of a Visual Programming environment (Scratch) could involve the students of a class form..

### Task 7: Option 3

Exploring variables.

Variables are an important component of programming languages, as they store data that can be modified and retriev..

### Task 7: Option 3

I used the program Scratch to make a short program in which 2 dinosaur sprites have a conversation and move across the screen. This progra..

### Task 7: Option 2

One activity that was presented within this module that I would like to take into the classroom is the visual programming of Bee-Bots in a..

### Task 7: Option 3

Using the visual programming environment Scratch, I created a very simple program in which Sprite (the character) walks across the stage a..

### Task 7: Option 2

Option 2

A good classroom activity that incorporates a visual programming environment involves using the maze game on Blockly. The teac..

### Task 7 Option 3

https://blockly.games/maze?lang=en

Blockly is a visual programming environment that can be used to very naturally integrate mathematics..

### Task 7: Visual Programming

The COVID-19 crisis has forced many schools to teach remotely online. If this situation continues, I will deliver my lessons via Zoom, an ..

### Task 7 option 1

In the classroom, Scratch can be used to ‘build your own adventure’ (here is a great example: https://scratch.mit.edu/projects/2007269/)

..

### Task 7: Option 3

*Option 3: Use one of the visual programming environments to create a program of your own, which could be used as the basis for a classroom..*

### Task 7: Option 3

Option 3: Use one of the visual programming environments to create a program of your own, which could be used as the basis for a classroom..

### Task 7 – Option 2

An activity that could incorporate a visual programming environment is the exploration of shapes. In the Year 2 mathematics curriculum, st..

### Task 7: Option 1a

For my classroom activity that uses a pre-existing Scratch game, I chose an activity for year 5, based on the ‘Maze Game’ by Maxers:

ht..

### Task 7 – Option 2

Daisy the Dinosaur

https://www.educationalappstore.com/app/daisy-the-dinosaur

Daisy the Dinosaur is an early years programming app des..

### Task 7: Option 3

I would use Blockly to integrate digital technologies and maths. Blockly allows you to create a maze or a route to a final destination.

..

### Task 7: option 2

A visual programming activity that students can do is programming Mbots. The visual programming is done on ipads or laptops and controls t..

### Task 7: Option 3

Teaching visual programming without the computer.

I would integrate Technologies and Art (Dance) to introduce the students to the b..

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