Task 7: Visual Programming
CategoryTask 7: Option 2
At a school I’ve worked at, the students had access to Ozobots. They use visual programing through using colour codes. Students draw paths..
Scratch Junior Interactive Quiz
Scratch Junior is an iPad application. This is a coding app with drag and drop coding blocks. The link below will provide you with a ..
Task 7
My students will create mazes for Beebots using a variety of materials. They can work in small groups having some students make the maze a..
Bee-Bot Obstacle Course
Option 2
Possible Resources:
- A range of different sized cardboard boxes
- Icy pole sticks/joined Unifix
- Lego
- Construction B..
Task 7 – Option 2
Students could use a program like scratch to help tell a short story. It could be one that is made up or based off a simple children’s boo..
Year 2 : Visual Programming
My Year 2 Class has been learning about Visual Programming through the use of CODE.ORG:
https://code.org/student/elementary
This sit..
Task 7- Visual programming option 2
Classroom activities that incorporates a visual programming environment are the following:
Alice, GameMaker, Kodu, Lego Mindstorms, MIT..
Task 7 option 4
Teaching remotely using Scratch can be challenging yet rewarding. Creating tutorials using screen capture software such as ScreenCastify c..
Task 7 – Option 4
Option 4: As many schools are teaching remotely online due to Covid-19, in what ways can you facilitate a lesson on visual programming rem..
Task 7, Option 2
I have recently discovered blockly, which I think is a fun and interesting way to introduce programming to students, in particular the maz..
Task 7 – Option 2
While the Bee-Bot activity with year 1s looked interesting, I actually did a similar lesson with a year 4 cohort on a recent prac placemen..
Task Seven – Option Two
One classroom activity that would involve the use of a Visual Programming environment (Scratch) could involve the students of a class form..
Task 7: Option 3
Exploring variables.
Variables are an important component of programming languages, as they store data that can be modified and retriev..
Task 7: Option 3
I used the program Scratch to make a short program in which 2 dinosaur sprites have a conversation and move across the screen. This progra..
Task 7: Option 2
One activity that was presented within this module that I would like to take into the classroom is the visual programming of Bee-Bots in a..
Task 7: Option 3
Using the visual programming environment Scratch, I created a very simple program in which Sprite (the character) walks across the stage a..
Task 7: Option 2
Option 2
A good classroom activity that incorporates a visual programming environment involves using the maze game on Blockly. The teac..
Task 7 Option 3
https://blockly.games/maze?lang=en
Blockly is a visual programming environment that can be used to very naturally integrate mathematics..
Task 7: Visual Programming
The COVID-19 crisis has forced many schools to teach remotely online. If this situation continues, I will deliver my lessons via Zoom, an ..
Task 7 option 1
In the classroom, Scratch can be used to ‘build your own adventure’ (here is a great example: https://scratch.mit.edu/projects/2007269/)
..
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