## Task 7: Visual Programming

Category### Task 7 – Option 3

Go through an average worksheet/activity with the class.

Discuss and record the processes needed in order to complete the activity and ..

### Task 7: Visual programming

Option two: Beebot activity

As part of a Mathematics lesson on sequencing BeeBots are could be used. One activity the children could do..

### Task 7 : Option 2

Currently for Mathematics we are doing sequencing. We are using the BeeBots to order the sequence of what they do to get ready for school ..

### Task 7 – Option 2

For this task I found an activity that helps kids learn visual coding with the game Mine Craft. Code.org has three different activities “M..

### Task 7: Option 2

This Blockly game would be great to use with young children when learning about animals (features of the animal/number of legs etc).

Ch..

### Option 2

Micro:bits are a tool which is another way to write blocks of sound to enable a visual representation of things.

I used them in my Scie..

### Option 2- Code.org

For this task, I found code.org, an educational website that offers a wide range of coding activities for all ages, a great resource. This..

### Task 7 – Option 2

https://aca.edu.au/resources/

Please find enclosed website link to visual literacy environments provided by the Australian Computing Ac..

### Option 4

To teach visual programming remotely in a situation like COVID-19, I would register my students in the Grok Learning program where student..

### Task 7: Visual Programming

Task 7: Option 2

As I’m sure many teachers are familiar with, Ozobots are a great tool to help support lessons and can be used at any y..

### Task 7

Option 2 was chosen to complete for Task 7. A classroom activity for students to participate is using the program Scratch to animate somet..

### Task 7 : Option 2

As we all know, Bee-Bots are extremely useful to set up a visual-programming environment with young learners.

I have discovered that th..

### Option 2

Beebots are a great resource that engages younger students.

It is a simple start to coding with a hands-on approach for learners. They ..

### Task 7 Option 1

Students use the interactive tools for scratch to help them understand the way in which scratch works. They can then go on to create a pos..

### Task 7: Option 1

I used the ‘Imagine a World’ lesson idea that was introduced in the final module. I am a bit of a programming nomad, so it was definitely ..

### Using microbit to create shapes in upper primary

Students in upper primary can create geometric shapes by coding in Micro Bit and displaying their results in the LED lights of the ..

### Task 7

Class divided into groups of 3. Each group is given a Dash, clipboard, pencil and a starting point. The aim is to record the instructions ..

### Task 7 Option 2

Students will learn to measure how far it takes to navigate around a maze and then put this information into the dash robot which then mov..

### Option 1

Have k-2 students design an underwater theme using Scratch Junior to develop their understanding of the program. Students can choose the b..

### task 7 option 2

The children have designed their own cities on large sheets of butchers paper. The maps have to be measured correctly to one movement of t..