## Task 7: Visual Programming

Category### Task 7

Option 2: Describe a classroom activity that incorporates a visual programming environment (it can be any included in this module or anoth..

### Task 7 – Option 2

**Option 2: Describe a classroom activity that incorporates a visual programming environment (it can be any included in this module or anoth..**

### Task 7: Option 2

At a school I’ve worked at, the students had access to Ozobots. They use visual programing through using colour codes. Students draw paths..

### Scratch Junior Interactive Quiz

Scratch Junior is an iPad application. This is a coding app with drag and drop coding blocks. The link below will provide you with a ..

### Task 7

My students will create mazes for Beebots using a variety of materials. They can work in small groups having some students make the maze a..

### Bee-Bot Obstacle Course

Option 2

Possible Resources:

- A range of different sized cardboard boxes
- Icy pole sticks/joined Unifix
- Lego
- Construction B..

### Task 7 – Option 2

Students could use a program like scratch to help tell a short story. It could be one that is made up or based off a simple children’s boo..

### Year 2 : Visual Programming

My Year 2 Class has been learning about Visual Programming through the use of CODE.ORG:

https://code.org/student/elementary

This sit..

### Task 7- Visual programming option 2

Classroom activities that incorporates a visual programming environment are the following:

Alice, GameMaker, Kodu, Lego Mindstorms, MIT..

### Task 7 option 4

Teaching remotely using Scratch can be challenging yet rewarding. Creating tutorials using screen capture software such as ScreenCastify c..

### Task 7 – Option 4

Option 4: As many schools are teaching remotely online due to Covid-19, in what ways can you facilitate a lesson on visual programming rem..

### Task 7, Option 2

I have recently discovered blockly, which I think is a fun and interesting way to introduce programming to students, in particular the maz..

### Task 7 – Option 2

While the Bee-Bot activity with year 1s looked interesting, I actually did a similar lesson with a year 4 cohort on a recent prac placemen..

### Task Seven – Option Two

One classroom activity that would involve the use of a Visual Programming environment (Scratch) could involve the students of a class form..

### Task 7: Option 3

Exploring variables.

Variables are an important component of programming languages, as they store data that can be modified and retriev..

### Task 7: Option 3

I used the program Scratch to make a short program in which 2 dinosaur sprites have a conversation and move across the screen. This progra..

### Task 7: Option 2

One activity that was presented within this module that I would like to take into the classroom is the visual programming of Bee-Bots in a..

### Task 7: Option 3

Using the visual programming environment Scratch, I created a very simple program in which Sprite (the character) walks across the stage a..

### Task 7: Option 2

Option 2

A good classroom activity that incorporates a visual programming environment involves using the maze game on Blockly. The teac..

### Task 7 Option 3

https://blockly.games/maze?lang=en

Blockly is a visual programming environment that can be used to very naturally integrate mathematics..

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