Task 7: Visual ProgrammingCategory
Children use Scratch to identify the different stages of the Water Cycle.
Students make a visual representation on Scratch using the lo..
Students in Year 3 are expected to demonstrate how the sun, moon and Earth rotate in Earth and Space Science.
Students use Scratch to ..
Student draw a ‘race track’ which they are required to program a Sphero to run. Students create steps to complete the track before having ..
Children to look at a local map and create a basic path to get to their home (or a location that is close to their school).
year 5 Catwalk
Beebots- I like to use beebots within technology lessons as a way for students to see that what they put into the beebots is what they wil..
In my Reception/1 class I have been using Blue Bots. At the beginning I gave my students the opportunity to have a bit of free play with t..
I like to start in early childhood with unplugged coding activities to warm up students to ..
This Semester I have been using scratch with my students. We have been working on drawing shapes to look at the angles and the ability to ..
I have been using Sphero’s for the past two years with a great level of success. I started with SPRK+ and graduated to the Sphero Bolt.
Option 2: Describe a classroom activity that incorporates a visual programming environment (it can be any included in this module or anoth..
Use Spheros SPKR in geography to show how maps and coordinates can used to create directions.
Assign students with a task to create a maze game with the Scratch program. they can create this in their books first then copy it on to t..
I have used Scratch Jr. with younger students before where the first few lessons involved students freely exploring the app, having a play..
I use a great program called Code Spark. It was taught in just a few lessons and now it’s teh go to app in free time. I can’t complain abo..
Firstly, play a game of ‘cat and mouse’ on a lined court of oval (eg basketball court/football field). Afterwards have students reflect on..
Task 7 – Option 2: Describe a classroom activity that incorporates a visual programming environment (it can be any included in this module..
Resource: Using the visual programming environment in Blockly to help Angry Bird find the Pig in a maze or for students to create their ow..
Use one of the visual programming environments to create a program of your own, which could be used as the basis for a classroom activity…