## Task 6

Tag### Task 6 – Option 2

An activity that can be suitable for Year 2s, where they can form into pairs or small groups, to read a given set of steps on ‘How to make..

### Task 6 option 2

Option 2: Design an activity that explores sequences of instructions. In the early years, this could be an activity that encourages childr..

### Task 6

**Option 3: Create an algorithm as a flow chart for an everyday activity or situation. Explain how you would incorporate it into your classr..**

### Task 6 option 3

This flowchart highlights a basic getting ready for school day routine which shows everyday decisions students would make. To incorpor..

### Task 6: Algorithms & programming option 2

Class activity that students can do which relates to teaching them the importance of sequence of instructions is having sentences from a s..

### Task 6: Algorithms and Programming “Go on a Treasure Hunt”

**Algorithms –**

**Go on a Treasure Hunt**

A treasure hunt requires many of the skills that computer programmers use when coding. This te..

### Task 6

An activity I think would be relevant considering the current situation would be to print off an the steps on how to wash your hands, cut ..

### Task 6: Algorithms and Programming

Task 6: Option 2

This ‘Exact Instructions Challenge’ is an entertaining video of a parent trying to teach his children the importance o..

### Task 6: Algorithms and Programming Option 2

This picture book explains patterns and loops and relates them to real world examples. As a class you could read this book together. A..

### Instructions to brush out teeth: Task 6, option 2

**Task 6: Algorithms and Programming Option 2: **

**Sequencing – Brushing teeth**

*Hook*

Children write the sequence/instructio..

### Task 6 Option 2

SEQUENCE FOR KIDS

OBJECT: The first player to make a SEQUENCE of 4 chips in a row using only their own chips is the

winner.

SEQUENCE: A..

### Task 6 – Algorithms – I Can Do That

When participating in the algorithms module I recalled a game I have not used for many years called ‘The Cat in the Hat – I Can Do That!’

..

### Task 6 – Algorithms and Programming

I thought this module would have been much harder for me to understand, but I surprised myself with how much I took away and understood.

..

### Task 6: Algorithms and Programming

Design an activity that explores sequences of instructions.

In the younger primary grades, students could play a barrier game. A barri..