I run a program at my school where we use the 3D design/art/game making/video editing and compositing/physics simulation program Blender. This week the latest version 2.70 was officially released. It has a number of interface improvements that the kids find very useful and makes the program more user friendly. #cserTask1
Padlet: A simple tool that can be accessed on computers, iPads, iPhones, etc. This website can provide the class with a 'blank wall' in which ideas can be generated, sorted and discussed in one, easy to view place. I am completing my fourth year in a Bachelor of Education so haven't seen this used in classrooms but I think it could be great! So excited to hear about the technologies that teachers use in their classrooms so hopefully next year goes smoothly!
This is the first year I've taught Information and Software Technology to Year 10. As a result I've become excited at the prospect of introducing coding to our primary school. Decided to pre-order a pair of these robots for use in our primary school. The three levels of programming (object only, object + some code, code only) should make this device useful from Kindergarden to Year 10.
I also believe that devices such as the Raspberry Pi and 3D printers (as mentioned by others) will become more common place in primary schools.
As a school we have just purchased our first robotics kits for our older students. This article talks about inspiring children to communicate and collaborate with digital storytelling. This could be the beginning for our younger students. #cserTask1
Computational Thinking: A Digital Age Skill for Everyone
A good introduction and summary of Computational Thinking and why it is an important skill to learn
This doesn't have a whole lot of digital technology in it – but it is a great, fun conversation starter about resilience and the fact that you are never or rarely going to get it right first go. This is a great lead into using digital technology! Planning, lateral thinking, creativity, teamwork, trial and error (and so on) are all elements that can be drawn out of this clip.
Pranav Mistry bridges the gap between the digital world and the physical world with his "Sixth Sense" Technology. By allowing users to use their own bodies and gestures as an interface to project and manipulate digital content onto any surface, he opens up a whole new world of possibilities.
25 Ways To Use Pinterest In The Classroom According To Bloom's Revised Taxonomy – Click here to read the article http://www.teachthought.com/technology/25-ways-to-use-pinterest-blooms-revised-taxonomy/
After just one day I'm blown away by the passion and energy I'm seeing from every teacher doing this course. You are all amazing and make me truly thankful that I get to do what I do. Can't wait to see what you do with this course.
I can't say that I have come across anything in particular lately, but I thought about current television shows that use tech and wondered what might be out there based on that (I was an avid science fiction reader when I was younger, and know that many of the concepts written about in science fiction works have come into being). Instead I found this video showing how the Science adviser for the 2002 movie The Minority Report created a company to make the futuristic user interface from the movie a reality and it's dated 2008. Where are things heading?#cser…
I used this video as in introduction to our unit on communication over time. Its a fantastic clip to engage students and briefly see how far we have come in using digital technology to communicate with one another! #cserTask1
I also like this. Most of you all have likely already seen it.
I also like the TED website.
I am always at a loss of where to start when asked to share an idea for educational technology.
I think the best thing to do rather than share an idea or a bit of educational technology is to share a few frameworks for thinking about it.
The first is the SAMR model developed by Ruben Puentedura. SAMR looks at phases or stages of pedagogy that incorporates technology.
The second is TPACK developed from an earlier model called PCK it allows a discussion or framework on the integrated nature of technological, pedagogical and content knowledge th…
I was shown this clip a while ago and it stood out to me as an educator. This is where technology is heading. How do we prepare our students for technology which do not even exist?
The last week I have been immersed in establishing a Code Club type extra curricular option for my school. I see the familiarity of Scratch being a good lead into Python. I already teach Scratch for a short block with the whole class, but feel this is an option for those who want to develop further. #cserTask1
The Kano project, based on Raspberry Pi looks like a promising way to expose older children to hardware. The fact that it is financially attainable, means that children can have the pride and joy of "ownership".
Since the OS is on a removable SD card, many students could use the one device. Resources built into Kano OS look great, too (www.kano.me)
Love the idea of nthis little robot that can be powered by an iphone and stream video to an ipad – what an awesome way to introduce technology to little ones like my preps!! #cserTask1
Google Australia have a great campaign called "Start with Code" which has a link to: http://code.org/
This page has a one hour code tutorial for students of any age, plus a free, online K-8 intro to computer science course. Looks fantastic! #cserTask1
I found this video good motivation to continue my own learning in the area of digital technology so that the students I teach are prepared for life (which is so incredibly different to what it was only 20 to 30 years ago).
Makey Makey: Love seeing the kids eyes light up the first time they make other people musical and start to wonder what else they could use the Makey Makey for.