I have attached 4 lessons incorporating procedures, QR Codes, visual and tangible programming tools – Pro-Bots and Blockly. The lessons are designed as small group rotational lessons for Year 3 Students learning about angles. #cserPortfolio
I have made two lessons for year one. One lesson is a data collection lesson learning about representing things in bar graphs. The other lesson uses computers and the internet to make a word cloud. #cserportfolio
Module 7: Visual Programming #cserTask7
Option 2: To assist the teachers at my school in the early years classes, I would recommend Daisy the Dinosaur as a first step in promoting coding eConfidence in staff and students. It is an effective way to develop an understanding about function and meaning in blocks of simple code. Each command is a button, which is a familiar device to children. The fact that each button contains a cod…
My completed portfolio of lessons for students in Year 4 who will be working on a project to create QR codes to represent data which promotes books. These students will be using 2 visits to the library to complete this task so I have taken the limited time into consideration. #cserPortfolio
This second lesson is a stand alone, arising from actual events when using the Skooville Talk feature of the Cybersafety program. Being quite new to social online etiquette, many students were not aware of protocols required when chatting online with their friends. The You Tube link about messaging from this MOOC was invaluable in reinforcing the message following an in depth exploration into SHOU…
Here are two lessons aimed at Years 5 and 6. They are not sequential. The first one is an introduction lesson to algorithms whereas the other is the first lesson working towards a summative task. #cserPortfolio
Rubric for assessment of the Rich Assessment Task.
I have been getting my head around Google drive all day . Fingers crossed that this finally works.
This link should connect to a History based Unit of Study that was developed by my Year 3 team last term. We have incorporated sequential planning, using storyboards to apply a literacy based persuasive writing focus. Digital Technologies have been used to varying deg…
Hi everyone, My mac is so old and operating system so antiquated that I would have to upgrade about three times before I could upload google drive. But there is more than one way to skin a cat. I have designed these lesson plans using knowledge of maps and co ordinates to introduce the concept of algorithms and programming. It is envisaged that the lessons could be extended to visual programming platforms, by taking the final assessment from this lesson and applying it to a visual programming platform such as Scratch.
I have really enjoyed reading all of your c…
Sorry about my last attempt at sharing on google drive. I hope it works this time. Here are 2 sequential lessons for a Year 4 class on becoming a Digital Citizen. It explores the similarities and differences between an offline and an online member of a community. It also involves using a variety of digital techniques to present information.
Option 2: Describe a classroom activity that uses one of the visual programming environments we have introduced in this module. I would use the code.org website and lessons to have my class learn basic programming skills. The lessons are self paced and can be completed in the classroom or at home. This site gives the children basic programming skills using blocks and also allows then to see the 'code' they have written in 'Ja…
This is a series of lessons to use in "Scratch" suitable for years 6 -7. The lessons cover taking simple stories and creating animations in the 'Scratch' program. Depending on the level of complexity with the final assignment this series of lesson could be run for 3-7 sessions/hours with the children. These are actual lesson from Scratch (lessons 8 & 9) with corresponding booklets to use. These lessons are run with our year 7 students.
I do not have an iPad and my internet is playing up in all this wind (I am on a satellite service) but my plan was to create a scratch game to go along with the story "There was an old lady who swallowed a fly". As a casual teacher this is one of my favourite books as there are so many activities relating to all KLAs for this story. Adding this to my resource collection for this story would be great! #csertask7
Module 5: Information Systems #cserTask5
Part 1: In the year level that I currently teach, Skooville is introduced in the context of responsible messaging, developing awareness of an online audience. Our students have the opportunity to explore many facets of a social media environment, while having the safety net of being in a closed environment ( password protected, primary student membership only). As they become familiar with the environment,…
Module 4: Digital Systems #cserTask4
Part 1: The first time I started using the internet is a vague and fuzzy memory. I am fairly sure it involved email at work, very slow, just like the computers of the time. I think that it was all blue cables at the time. Buzzy phone lines and connection noises at home. It is quite possible that my life using computers equals just as much time without the internet as it does using the internet. Not exactly a digital…
Option 1: A classroom activity where ES1 & S1 students develop an algorithm for a game that they could play in physical education. They are to use computational concepts to understand the question and then make a decision, The structure of the activity then reinforces repetition of movement in regards to the answer being yes or no.
The game being "Yes or No", everyone who answers yes to a question can take one step forward and everyone who answers no to a question takes one step back. This could then be transferred onto a board game with counters…
Here are 2 sequential lessons for a Year 4 class on becoming a Digital Citizen. It explores the similarities and differences between an offline and an online member of a community. It also involves using a variety of digital techniques to present information.
Here are a couple of lesson plans for grade 5/6. The first is looking inside a computer to identify its parts and the second if for students to 'program' a partner through the school. Apologies for the photos of text- I'm working using an iphone and couldn't work out how to transfer from 'pages' to this page.
Part 1: The following website has a great range of ideas in regards to staying safe online, there are a number of activities which could be implemented into lessons before having access to the internet and also interactive lessons on the website to engage students and teach cyber safety. There are free printable worksheets and games available to assist teaching.
Part 2: As a casual teacher I have found the top 3 information services or technologies that have made the biggest difference to my teaching include 1) The interactive smartboard which allows me to …
Option 2: I have attached a scaffolded lesson that I have used in relation to creating a set of instructions to navigate a bee bot when learning about location and direction. Once children have mastered the movement, they are able to create their own maps using measurement and scale and create their own tasks. #csertask7