Found another online site to explore with my students. It is Thinglink. An interesting way of aggregating links, videos and other information about a topic. #cserTask1
Bee Bots are a great open-ended hands-on resource for introducing young children to simple sequential programming steps. I have used them for the past 5 years in the classroom with children aged 4 – 8 years old. They provide a solid foundation for using Lego robotics kits in later year levels. #csertask1
I have recently discovered this app on my iPad. Basically, you can create a powerpoint that can be shared with your students when they link into it on their computers. You can have all your students at a computer during computer lessons and they can access the powerpoint as you go through it. They enter their name and answer questions (you receive the score they get in a list), the can draw pictures and you will receive these in a list as well and SOOO much more! I am very excited to try this out!
I have been using the hour of code materials as part of a junior secondary programme. Getting students to understand algorithms and how the affect what we do. The hour of code material I include here is a simple task that is done through paper. A great activity to get things started. #cserTask1
This is for secondary but lots of valuable information.
I'm really interested and excited at the prospect of creating a School app which would have appropriate tasks and learning tips for all year levels. Something for the whole School community to have access to. I'm hoping after this course, I will be a little closer to achieving my goal.#cserTask1
Article I read recently about using QR codes in the classroom. Got me inspired. I particularly like the QR code treasure hunt as it would be well-suited to my Grade 2s.
Blockly is a cute little set of puzzles that helps students to develop their computational thinking skills. #cserTask1
Binary unplugged with year 6.
CS unplugged, year 9 class teaches year 4 class basic programming skills and concepts.
This article outlines research looking into the benefits of active video games for children which can increase physical activity. I liked it because it highlights a positive aspect of technology. The media tends to bundle things, such as video games, together with all the negative impacts (often quoting Grand Theft Auto) when clearly jumping around to Just Dance is a healthy and fun; and very different to playing violent games. It also highlights that technology takes place in many different forms – many parents think of children sitting on their own in front …
Robotics has always intrigued me. This year, I had the opportunity to experiment with a new kit from Lego. I look forward to the possibilities. #csertask1
Gary Stager's thoughts on students' capacity for intensity and adults being surprised at young peoples brilliance resonated with me. He cites the Makers Faire revolution (in the USA) as an example of a problem solving, production continuum for young people … match boxes and sticks to computer components and robotics – not an old or new but a blending for a specific purpose … sounds like computational thinking to me …
"Do you know what a prime number is?
Of course you do….
Did you know that if you are the first to find a prime number that hasn't been discovered before you can make millions of dollars!
The last prime number sold for 34 million dollars was a prime number with 17million digits. If you could create code that could do this then you could be RICH. "
This is what one of my students said to me a month ago in my year 10 IST class here at Newcastle Grammar whilst learning how to code using the modules in CodeHS. So we sat down …
I continue to believe that fun is an important part of engaging students. Hence this old favourite. #csertask1
I am yet to start teaching but I'm excited about teaching Technology. I must admit although I'm pretty good on a computer and ok on a smart phone, I do not own an Ipad (yet!) and am only just starting to understand the importance of using technology in the classroom. I remember doing computers in high school, way back in the early 90s and being asked to do a little test for the teacher with another student. Myself and my friend sat at a computer each and we were asked to type 'hello' and have a conversation. We were so amazed that we could speak to…
I run a program at my school where we use the 3D design/art/game making/video editing and compositing/physics simulation program Blender. This week the latest version 2.70 was officially released. It has a number of interface improvements that the kids find very useful and makes the program more user friendly. #cserTask1
Padlet: A simple tool that can be accessed on computers, iPads, iPhones, etc. This website can provide the class with a 'blank wall' in which ideas can be generated, sorted and discussed in one, easy to view place. I am completing my fourth year in a Bachelor of Education so haven't seen this used in classrooms but I think it could be great! So excited to hear about the technologies that teachers use in their classrooms so hopefully next year goes smoothly!
This is the first year I've taught Information and Software Technology to Year 10. As a result I've become excited at the prospect of introducing coding to our primary school. Decided to pre-order a pair of these robots for use in our primary school. The three levels of programming (object only, object + some code, code only) should make this device useful from Kindergarden to Year 10.
I also believe that devices such as the Raspberry Pi and 3D printers (as mentioned by others) will become more common place in primary schools.
As a school we have just purchased our first robotics kits for our older students. This article talks about inspiring children to communicate and collaborate with digital storytelling. This could be the beginning for our younger students. #cserTask1