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Joanne James▸ F-6 Digital Technologies MOOC

Option 2: Describe a classroom activity that uses one of the visual programming environments we have introduced in this module.

Daisy the Dinosaur (early childhood coding iPad app), is a great resource to use in the classroom for Prep or Grade 1.  Not only can it be used  to start teaching coding to young children, it can be used in conjunction with a literacy lesson. The resources required would be data projector/IWB, and a class set of iPads. The command words used in the app are  simple ones.  The words are: repeat, when, move (backward, forward), turn, …

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Rebecca Edwards▸ F-6 Digital Technologies MOOC

Part 1: My memory of being introduced to the 'Internet' for the first time was back in 1997 when I was in year 7. We went to our weekly Library Lesson at school and were told to partner up and sit in front of a computer. Our library teacher told us we were going to learn to 'surf the net'. I had no idea what she was talking about and kept picturing someone with a surfboard! We then dialled up to the 'internet' and listened to the long dial up sound that we all remember too well! We then searched a topic in a search engine and I was still ba…

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Christina Frith▸ F-6 Digital Technologies MOOC

#csertask6
I teach grade 5/6 and really like the idea of partners working out instructions to give a robot (blindfolded partner) to move to different places inside and outside our primary building. They could both work out, say how to get to the library using the fewest amount of instructions possible, using 'repeat'. A previous lesson about the terms we might use to 'tell' a computer what to do would be good. Partners could then 'test…

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Skye van Heusden▸ F-6 Digital Technologies MOOC

I found this article with links to  a range of tools that can be used to teach students coding (many of which have been introduced in this module or by participants already!). While I am not in a classroom I do work with our ICT Student action team (year 5/6/7's) and would like to get this small group of students to investigate each of these tools and then choose one to focus on and teach to a group of younger students. 
#csertask7

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Tonia C▸ F-6 Digital Technologies MOOC

Module 6: Algorithms & Programming #cserTask6

Loom Bands – the ultimate algorithm! With abundant variations!
My lesson idea grew from observations of my students and their incredible persistence with loom bands. Both girls and boys were spending all their free time putting together new combinations of bracelets and other artifacts such as snake faces, mini handbags, pixie hats for dolls and beaded flower petal rings. 
We further investigate…

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Tonia C▸ F-6 Digital Technologies MOOC

Module 3 Data Representation #csertask3  

I am sharing photos from a video that I created for my Year 3 class. We have started to look at different ways that visual data is created. As part of this task, we delved into the history of pixel animations, underpinned by coding (LOGO). My students are fascinated by the way that 'olden day' computers had no internet, were green screen, then black and white and that pictures were created from dots (…

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Joanne James▸ F-6 Digital Technologies MOOC

Option 3: Design a classroom activity that uses flow charts, such as those described in 6.6 (activity ideas). This activity uses a flow chart to help students solve a common  problem… losing their school hat. It gives some ideas on how to avoid a detention. I really loved the “You dropped food on the floor, Should you eat it?” flow chart and can see how you can have a lot of fun with flowcharts  in the classroom. With a Year 6 class I would show them a number of flow charts using the data projector.  There are so many funny ones which are appropriate for younger…

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Mal Cameron▸ F-6 Digital Technologies MOOC

Option 2: Describe a classroom activity that uses one of the visual programming environments we have introduced in this module.
To allow year 2 students to:
       Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems (ACTDIP004)

Use the link below to have students do the progressively harder online challenges using Blockly Maze which provides an excellent beginners challenge based tutorial.

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Sharni Finlay▸ F-6 Digital Technologies MOOC

Year Level 2-4

Brief Description: A series of lessons using ICT workshops. Students use the ICT General Capability rubric. They use their knowledge about social and ethical protocols from previous workshops to work collaboratively. They apply appropriate social and ethical protocols to begin creating, recording and sharing their work. Students work collaboratively to achieve goals from the ICT rubric; ‘I can create a simple plan to show steps in sequence’ and ‘I can use a program to plan and create a task’. Students break down and describe the way that they…

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Mal Cameron▸ F-6 Digital Technologies MOOC

Year Level: F-2
Brief Description: Teach students the idea of giving instructions to a ‘robotic friend’ (lesson 1) and then to apply this idea of giving instructions to use the Move the Turtle iPad App to develop procedural programming skills to solve simple problems(lesson 2)

This unit directly addresses the F-2 Digital Technologies processes and production skills content descriptor below:
Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems (ACTDIP004)
 

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Meridith Ebbs (iMerinet)▸ F-6 Digital Technologies MOOC

This is the first MOOC I have participated in. I found it to be well organised and I loved the way it used Social Media as the pivotal part of interaction with other participants. In reflection I wish more people had commented and liked posts as I often felt disconnected from everyone even though people were posting they were not interacting with each other.
I found the quality of the contributions to the google community was high and I enjoyed reading other posts and indicated that by providing comments and +1 to other contributions. I got the impression that …

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