Task 3 – Option 3

Option 3: Create or share a resource to support a classroom or professional development learning activity about binary OR digital data. This could be a worksheet, a poster, a book, a game or any other idea.

Binary coding Game – “Binary Snowman”

Reinforce taught concepts of basic binary code to upper primary students. 

Game is based on the rules of Hangman but using the more appropriate ‘Snowman’.

One student selects a number between 0-9 to represent in binary code, writing it down on a piece of paper. Other students take turns in guessing which number has been selected (combination of all four digits must be stated, and what the number is).

0000 0
0001 1
0010 2
0011 3
0100 4
0101 5
0110 6
0111 7
1000 8
1001 9

For each incorrect binary number part of a snowman is drawn and the incorrect number is noted down. Structure of snowman (circular base & head, two eyes, nose, three buttons, hat) allows for nine mistakes.

This activity allows for binary code principles to be reinforced through a “fun” activity — whilst also allowing teacher to ascertain who has grasped (or missed) the concepts without devoting a full scale lesson to it.

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