Task 3 – Option 3
Option 3: Create or share a resource to support a classroom or professional development learning activity about binary OR digital data. This could be a worksheet, a poster, a book, a game or any other idea.
Binary coding Game – “Binary Snowman”
Reinforce taught concepts of basic binary code to upper primary students.
Game is based on the rules of Hangman but using the more appropriate ‘Snowman’.
One student selects a number between 0-9 to represent in binary code, writing it down on a piece of paper. Other students take turns in guessing which number has been selected (combination of all four digits must be stated, and what the number is).
0000 | 0 |
0001 | 1 |
0010 | 2 |
0011 | 3 |
0100 | 4 |
0101 | 5 |
0110 | 6 |
0111 | 7 |
1000 | 8 |
1001 | 9 |
For each incorrect binary number part of a snowman is drawn and the incorrect number is noted down. Structure of snowman (circular base & head, two eyes, nose, three buttons, hat) allows for nine mistakes.
This activity allows for binary code principles to be reinforced through a “fun” activity — whilst also allowing teacher to ascertain who has grasped (or missed) the concepts without devoting a full scale lesson to it.
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