# Task 3 – Option 3

Option 3: Create or share a resource to support a classroom or professional development learning activity about binary OR digital data. This could be a worksheet, a poster, a book, a game or any other idea.

Binary coding Game – “Binary Snowman”

Reinforce taught concepts of basic binary code to upper primary students.

Game is based on the rules of Hangman but using the more appropriate ‘Snowman’.

One student selects a number between 0-9 to represent in binary code, writing it down on a piece of paper. Other students take turns in guessing which number has been selected (combination of all four digits must be stated, and what the number is).

 0000 0 0001 1 0010 2 0011 3 0100 4 0101 5 0110 6 0111 7 1000 8 1001 9

For each incorrect binary number part of a snowman is drawn and the incorrect number is noted down. Structure of snowman (circular base & head, two eyes, nose, three buttons, hat) allows for nine mistakes.

This activity allows for binary code principles to be reinforced through a “fun” activity — whilst also allowing teacher to ascertain who has grasped (or missed) the concepts without devoting a full scale lesson to it.