Task 7: Option 2

An example of a classroom activity involving visual programming is the use of websites. Students can use the website ‘scratch’ (or the application ‘scratchjr’) to retell a nursery rhyme of their choice using interactive animation. This lesson idea is from Digital Technologies Hub (https://www.digitaltechnologieshub.edu.au/teachers/lesson-ideas/integrating-digital-technologies/time-to-rhyme)



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