Option 2: Describe a classroom activity that incorporates a visual programming environment (it can be any included in this module or another environment that you come across).
For my classroom activity i will integrate a bit of mathematics and creativity to scratch. In this i would tell the students to create a track for their character. Within this track students will have to write down the path it takes, the amount of degrees it turns and even the obstacles that occur. The aim of this activity is for students to create a creative track whilst coming up to obstacles. Students will have to use their mathematical and creative brains to figure how to get past an obstacle. Students will have to use mathematic shapes, turning (degrees) and be able to display this towards the class in order to get their character to the other side safely.