Task 7: Visual Programming

Option 2: Describe a classroom activity that incorporates a visual programming environment (it can be any included in this module or another environment that you come across).
So many different ways to do this, I think the easiest (based on my immediate skill level and comfortability in the concept) would be to use Scratch as the visual programming tool. I would link it in with Literacy. Students would spend a number of weeks creating a text – fictional or non-fiction and then represent the story using Scratch and all of its wonderful features!

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