Option 4: As many schools are teaching remotely online due to Covid-19, in what ways can you facilitate a lesson on visual programming remotely? What tools and approaches would you use to deliver content and engage students in activities from their home? You might also consider ways you address different student needs, depending on resources available to them at home.
Option 1: Design a classroom activity that uses an existing Scratch game and that focuses either on (a) understanding the Scratch program or (b) modifying the Scratch program
Option 2: Describe a classroom activity that incorporates a visual programming environment (it can be any included in this module or another environment that you come across).
Option 3: Use one of the visual programming environments to create a program of your own, which could be used as the basis for a classroom activity.