Subject area: Digital technology, Physical Education
Year level: 2-6
- Create an obstacle course for the students; hula hoops, kicking a ball back and forth, jumping sack, rolling over a mattress, etc.
- Divide students into teams and let each team start from one obstacle. Inform them that a team can only move from one obstacle to the other if all the members have crossed the obstacle.
- Time the students. Take note of time lags due to waiting for the other team, structural discrepancies of the obstacles, irrelevant rules or rules that need to be included, etc.
- Let students finish one round and then sit and discuss how they would change the obstacles to make it more efficient.
- Allow students to keep trying and record the changes made and time saved for every round.
- Once students are satisfied with their creation, compare it with the layout as a whole class. Annotate the changes made and the justifications.
- Next, students can design their own obstacle course using logical sequencing and involve students from other classes/teams to try it out.