Learn to code using a Deck of cards
The cards are placed face down in a rows of 7. Obstacles are then placed around the ‘maze’. The aim of the activity is for students to guide a ‘robot toy’ around the obstacles, from the beginning point to the end point. Students are to provide instructions as a computer would, specific and detailed. As an extra challenge students would be required to give their instructions in advanced. Critical thinking skills are practiced throughout this activity.
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