Option 2: Describe a classroom activity that incorporates a visual programming environment (it can be any included in this module or another environment that you come across).
A task that I would introduce in the classroom which incorporates visual programming is the use of Ozobots. They are little robots that require visual coldes to move around. They students can have fun programming the Ozobots to navigate through a maze or drawing, and explore the range of tricks they can program the Ozobot to perform. This is a great activity that can introduce students to the importance of computer coding.