Option 2: Describe a classroom activity that incorporates a visual programming environment (it can be any included in this module or another environment that you come across).
Lego We Do
I actually used this program when I was working with Year 2 students. The children built a robot out of Lego (hardward) and used the LegoWeDo program on their laptop to program the robot’s movement. It was quite challenging for the students but they absolutely loved it.