Task 7 Option 2


TASK 7 OPTION 2- SCRATCH JR

 

Resource:

By using Scratch Jr, students learn about visual programming and how to code, even though this may be incidental as the interface is so engaging and fun. They will develop strategies to solve problems, sequence and design games and stories. Creating an activity that involves using Scratch Jr also means that they will integrate other areas of the curriculum like numeracy and literacy.

To incorporate Scratch Jr into my lesson planning in a meaningful way I would try to associate it with directional language which is something that younger students may struggle with. For the purpose of this lesson I will assume that students know how to use Scratch Jr.

https://www.scratchjr.org/about/info

I would suggest using Scratch Jr to create a story that involves algorithms by asking each students (or pairs depending on the iPad availability) to create a sequence of what happens when students get to the classroom each day before classes actually start.

For instance:

Arrive at the classroom

Put their bags away

Come into the classroom

Say good morning to the Teacher and other class members

Put their folders/overnight work in the appropriate place

Sit on the mat awaiting further instruction

The classes in MOOC recognise the importance of repetition in teaching students computational thinking and without even realising it, in this instance, they have engaged in this.

Curriculum:

Specifically this lesson will be concentrated on learning Technologies in Year 1, however, it opens itself up to allowing the integration of aspects of the English and Media Arts curriculum in all years.

Digital Technologies

Knowledge and understanding:

  • Digital systems (hardware and software) are used in everyday life and have specific features(ACTDIK001)
  • Data can have patterns and can be represented as pictures, symbols and diagrams (ACTDIK002)

Processes and Production Skills:

  • Present dataof any kind using a variety of digital tools (ACTDIP003)
  • Explore opportunities for design (WATPPS06)
  • Develop and communicate design ideas through describing, drawing, modelling and/or a sequence of written or spoken steps (WATPPS07)
  • Work independently, or with others when required, to create and safely share sequenced steps for solutions (WATPPS10)

Design and Technologies:

Knowledge and understanding:

  • People produce familiar products and services to meet personal and community needs (ACTDEK001)

Processes and Production Skills:

  • Explore opportunities for design (WATPPS06)
  • Develop and communicate design ideas through describing, drawing, modelling and/or a sequence of written or spoken steps (WATPPS07)

Works independently, or with others when required, to safely create and share sequenced steps for solutions (WATPPS10)

Integration:

English

Understand patterns of repetition and contrast in simple texts (ACELA1448)

Understand concepts about print and screen, including how different types of textsare organised using page numbering, tables of content, headings and titles, navigation buttons, bars and links (ACELA1450)

Media Arts

Making

  • Exploration and experimentation with thecodes and conventions of media: technical (capturing, selecting and arranging images), symbolic (objects, colour, setting), audio (selecting and capturing sounds to create a mood or feeling; loudness and softness), written (selecting, arranging and editing text to organise important features of an idea or story)to produce media work (ACAMAM055)
  • Production ofmedia work conveying a story or a section of a story with character and setting using audio and/or visual techniques (ACAMAM056)
Responding

 

 

  • Personal responses, identifying interests and preferences in media work they view and produce (ACAMAR057)

Mathematics:

Measurement & Geometry

  • Compare and order several shapes and objects based on length, area, volume and capacity using appropriate uniform informal units (ACMMG037)
  • Investigate the effect of one-step slides and flips with and without digital technologies (ACMMG045)

Criticisms/concerns: This activity relies heavily on prior knowledge of using Scratch Jr. Students will be aware of the routines that they follow in the morning when arriving to class and if any students struggle with this routine then adjustments to their own individual Scratch Jr story will need to accommodate this.

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