Task 6 Option 2



Resource: Creating a game will engage students and support computational thinking by supporting them to create algorithms which encourage decomposition so that they can work out the appropriate answer and how to get there. (using incidental abstraction which would not be assessed).

My son’s Birthday is next week and I was thinking about playing pass the parcel. Not only does this create an algorithm as the children will understand the rules, but I can add another element into the game by hiding messages/tasks in each layer of paper. I believe that this is an example of abstraction as the children will understand that only the ‘parcel’ will contain instructions so they will not be expecting this from any of the adults.


Curriculum: The curriculum links are as follows:

Digital Technologies

Processes and Production Skills:

  • Develop and communicate design ideas through describing, drawing, modelling and/or a sequence of written or spoken steps (WATPPS07)
  • Work independently, or with others when required, to create and safely share sequenced steps for solutions (WATPPS10)

Design and Technologies:

  • Works independently, or with others when required, to safely create and share sequenced steps for solutions (WATPPS10)




  • Engage in conversations and discussions, using active listening behaviours, showing interest, and contributing ideas, information and questions(ACELY1656)


Measurement & Geometry

  • Give and follow directions to familiar locations(ACMMG023)


I believe that this would be a really great opportunity for children to examine their processes when going through the processes of entering school


I understand that ‘pass the parcel’ is not a common educational tool but it could be adapted. For instance, we could use the pop-sticks with different written activities or even just write different activities that each student has to complete

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