Task 7: Visual Programming


Option 3: Use one of the visual programming environments to create a program of your own, which could be used as the basis for a classroom activity.

 

Stage 1 students use Scratch Jr. as an assessment tool to create an animation that depicts the knowledge they have learnt while studying a unit on ‘Under Water Sea Life’. They have used the microphone tool to record the facts they want to communicate about the topic.

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