Task 6 option 2

Task 6: Option 2:Design an activity that explores a sequence of instructions.

I found this activity online from a teacher who suggested that Barrier games can be adapted using An activity that students could do to explore a sequence of instructions is a barrier game. Each students is paired up and one student provides the instructions of where they want to place different objects or pictures their scenery. Both the students are given the same laminated sheet of paper which has a the same scene. There’s a barrier such as a file or cereal box so that the student relies on the verbal instructions from their partner. The aim is to follow the instructions of the student correctly to have a matching picture with the counters in the same place.

This activity introduces students to understanding of algorithms are they have to follow the step by step instructions in the barrier game in aims of having a matching picture.

Differentiation: Higher ability students would be encouraged to use positional language of where they are placing objects. Also students could be given lego boards and do the activity using lego pieces which would rely on students clarity of their language as there isn’t a scenery.

The activity could be concluded by getting students to do a reflection activity using book creator app. Students could take a photo of both scenes and write/audio record/ annotate using the pen on how they found the activity and communicate this to the class. This would address the Substitution and Augmentation aspect of the SAMR model as students would use this digital tool instead of traditional pen and paper reflections and can provide more about the activity using voice recording or draw onto the picture directly.

Limitations: Students would need to be shown how to use the Book Creator app prior to the activity. Students would also need to be shown how to conduct the activity may need explicit modelling before doing the activity in pairs.

Curriculum links

English Year 1: Engage in conversations and discussions, using active listening behaviours, showing interest, and contributing ideas, information and questions (ACELY1656)

Mathematics: Give and follow directions to familiar locations (ACMMG023)

Digital technologies: Share and publish information with known people in an online environment, modelling strategies to stay safe online (ACTDIP006)

Design and technologies: works independently, or with others when required, to safely create and share sequenced steps for solutions (WATPPS10)

+ There are no comments

Add yours

This site uses Akismet to reduce spam. Learn how your comment data is processed.