Task 7 : Option 3
A classroom activity to incorporate a set of visual programming environment – Students could design and follow a set of instructions for a Code-a-pillar to move from one place in the classroom to another. They would design their code using directional and number cards and place these in a specific sequence. They could then be tried by another student to check their thinking was successful.
You must be logged in to post a comment.
+ There are no commentsAdd yours