
Rhys Jones▸ Task 4: Digital Systems
Video gaming has changes significantly from year to year. Availability of technologies and access to online networks enable users to play other people from around the world, on multiple devices/platforms. This task takes a retrospective look at the video/computer games. From their humble beginnings to today. The students will inquire about, technology available, distribution of resources, intended audience as well as the way users interact with the technology and others.
#cserTask4Video Game History Timeline
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