Therese McDevitt▸ Task 6: Algorithms & Programming


This link is to a game called 'Dare to Square'. Students have to design a sequence of steps (algorithm) to enable another student to draw an unseen pattern on a grid. After using words such as, 'Move one space to the right', the student can use symbols such as arrows for his/her partner to follow. I think the game provides a good way for Year 3 or 4 students to begin to grasp the idea of algorithms and programming. #cserTask6Introducing algorithms | Digital Technologies Hub digitaltechnologieshub.edu.au


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