Carol Reynolds▸ Task 7: Visual Programming


Introducing Catch the Mouse
This activity can be tied in with the science learning area, where students learn about food webs and food chains. We begin with a Scratch example of a cat catching a mouse, which can open up discussion about other animals and opportunities to replace the cat and mouse with other sprites (characters). I particularly liked this activity as it links to PE and Science. The game of tag as an introduction would be very appealing to many students.

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